Three days after departing Westcrown, we were set upon by pirates. They consisted of primarily gobins, orcs, and some ogres. A vessel approached from the south and came within boarding range, while another invisible vessel approached from the east between the Firetreader and Water Weird. A melee ensued with both the crew and travelers of the Firetreader and Water Weird repelling the pirates. I learned a great deal of those that travel with me from this battle. I have no idea what to expect from any of them, but watching them is helping a great deal in ascertaining their strengths and weaknesses.
The battle lasted several minutes. Petronicus was particularly valuable to the direction and success of the battle. His alchemical design are impressive and very decisive in affecting large swaths of a battlefield. He effectively creates pockets of debilitating toxins that seem to render most combatants ineffective, if not helpless. He appears to understand some inherent level of battlefield tactics as his placement of the toxic clouds create narrow fields of movement that were very helpful for the use of my bow, and for melee combatants to choke off forward progression. Petronicus is certainly one to be aware of if every anything went south. He seemed initially rather addled, but I am uncertain if this is actually true. After studying him more, I feel he may just be more eccentric than anything.
Sandraudiga appears to be consistent in her mannerisms, as is my analysis of her. She appears to be very loyal. Something to be exploited if need be: likely her biggest weakness. She is powerful, and well skilled in melee combat. Her greatest weakness would be against mind affecting toxins and ranged attacks. Sandraudiga had a conflict with Worg (the quartermaster) during the melee. Not sure if this hurt relations between her and the crew, but it may be something useful to use later.
Joryn summoned what I have come to learn is an Eidolon. He is a summoner, and apparently, a powerful one for his years. It is doubtful that mind affecting toxins would work as well as constitutional toxins, but this man would need to be put down fast due to his summoning abilities: Eidolons are quite potent. Joryn keeps to himself quite a lot. He is the one that concerns me the most so far, as I know the least about him. Joryn does not give tells to vices, weaknesses, or anything much at all. I will continue to study him and see what I can determine.
Kahaterina is definitely weak in melee. She would have to be taken in melee rather than ranged I think. She has spells that could help her at ranged I think more than taking her out directly if need be. She does seem to possess a desire to please people though, and this may be something to take advantage of should the need arise, much like with the weakness of loyalty that Sandraudiga shamefully allocates.
Bellamy is a puffer. He thrives on attention and drama. He is skilled in melee, but seems caught up in himself so much that I feel he could be handled with subtle guile. Mind affecting toxins with ranged delivery are this mans greatest weakness from my observations so far. He seems committed to this group in the same, fool-hardy manner that Sandraudiga and Kahaterina are.
Kyra appears to be a typical lump on a log priestess. She mindlessly moves to aid people without thought for herself, others, or why she would do so. If she has a reason for her actions beyond blind devotion, she gives no hint as to what it would be. She is most definitely critical these peoples survival though.
Generally speaking, short of Petronicus, Joryn, and Kahaterina, everyone seems rather unfocused, and a danger to themselves and others. They are impulsive, rash, and thoughtless it seems mostly. Their actions appear to be driven by the moment, rather than a higher, dedicated purpose.
After the primary combatants were eliminated or injured to sufficiently claim victory, I went around and finished off any survivors. I then moved to Worg immediately and claimed my part of the booty under color of maritime law. I was rewarded with a wand of feather fall. A rather helpful, and valuable magical item. I also received a share of the gold. All in all, it turned out well. After the captain scuttled the invisible ship, he hooked up the smaller, rowed ship, and headed west.